

Whether you meant Konami or not, I don't know, but either way, the publisher hasn't said anything since the time it said Wii U wasn't happening. ( Edited 11:11 by Azuardo )Įdit this post: You said Kojima. Let's talk about Javier's review of the game and MGR itself, which I happen to think is one of the best games of last gen. How many times do I have to ask you to please stop posting derogatory, childish names for companies at these forums? So many things you say reek of irony and hypocrisy. But I love games on all platforms, and I'm sick and tired of seeing you turning so many articles into anti-company posts just because a game isn't coming out on Wii U or 3DS. Please just stop with the silly company insults and remarks. Why do you have to then turn this into something more? I'm just telling you Konami (and Kojima, since you said that) has never mentioned bringing MGR to Wii U.

Konami has said nothing of ever porting MGR to Wii U during that time.which is a whole year now.ĭon't start bringing up "bashing" and then start name-calling. Him simply saying that Konami would have to see demand for it to happen doesn't mean it has been in consideration. Like the Platinum Games producer you linked to says, PG is a developer and it would be up to the publisher (Konami) to port it. It all feels very "Solid Snake" though, at the same time, it does not, because this is definitely Raiden's ultra-slasher action adventure-a Platinum Games-type brawler. Optional radio communication is there, as well. Sneaking around in a cardboard box? Of course. Stealth is in and oddly rewarding, though not necessary. That's not taking into account the well-crafted VR missions, which do not factor into that "six hours to finish" stat.Īs with the story, it's to Rising's credit that it takes "Metal Gear" and fits it well into its own unique gameplay aesthetic. While "six hours" doesn't make a good bullet point on the PR list, it does make for a well-paced, fun game.Īdd in the fact that the game is highly, highly replayable, and rewards the player for doing so. Again, thinned down, denied any bloat, the game moves along at a good speed. It helps that the game plays brilliantly, as already mentioned (but it's worth mentioning again, because it really is). It's satisfying, if sometimes irreverent, and it concludes on a truly human moral. Simmered down to the basics, denied its self-indulgent cut-scenes that run for two hours straight, Metal Gear Rising's askew take on world politics and military issues is interesting stuff. Metal Gear Rising: Revengeance's greatest accomplishment is in taking all of Metal Gear Solid's themes, cutting the fat, and creating a tight, coherent, compelling story. Metal Gear Solid has a history of self-indulgent cut-scenes filled to the brim with overwrought, overthought socio-political musings. Instead, let's talk about how the game takes classic Metal Gear and makes it edible. "But what about the downside?" Don't be such a Debbie Downer, dear reader. Voice acting is top notch, and fun to listen to, as well. However, believe it, it's great crazy rock metal guitars blaring and silly, over the top lyrics that are perfectly fit for the boss fights they accompany. What, haven't run off to buy it yet? Staying to hear more?Īlright, the soundtrack might be one of the best things since, well, The Legend of Zelda: A Link Between Worlds, which really wasn't that long ago, actually. The gameplay is creative, with its Zandatsu slicing mechanics, and is well crafted, easy to control, smooth, and an overall joy to play. Metal Gear Rising: Revengeance is the kind of game that any true gamer should enjoy. What did Cubed3 think? Bonkers, brilliant, engaging, fun, really lovely stuff. This time it was played on Steam, in its newest incarnation, including all of the previously-released DLC in one package. It was with great interest, then, that Cubed3 tackled Metal Gear Rising: Revengeance, Platinum's other most recent title.
